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Job Description
Overview
A Real-Time Unreal Artist for the Built Environment (Architecture, Engineering, and Construction - AEC) is a specialized role that bridges the gap between traditional architectural design and high-end game engine technology.
Unlike a traditional arch-viz artist who produces static renders, a Real-Time Artist builds interactive, live-navigable worlds that allow stakeholders to walk through a building before a single brick is laid.
Squint/Opera, a Journey studio, specialises in immersive, interactive experiences and visually compelling content that bridge the digital and physical for architecture, urban planning, and cultural projects.
We build high-profile projects such as the Empire State Building Observatory digital reinvention, Battersea Power Station immersive lift, Qiddiya City virtual production, and the Kingdom of Saudi Pavilion at World Expo 2025.
Key Responsibilities
The essential functions include:
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