π Local Job Near You
Technical Artist - VR (Real-Time Shader & Rendering)
Insight Global
π
Burlingame, United States
Location
Burlingame
Posted
June 24, 2026
Commute
Local Area
Local Opportunity Near You!
This job is in your area. Enjoy a short commute and work close to home.
Job Description
Job Description
We're looking for a Technical Artist with deep real-time shader and rendering expertise to join a fast-moving VR organization, working hands-on in a proprietary engine. You'll build the visual systems that bring our interfaces and immersive environments to life β authoring shaders and materials, crafting the real-time effects and motion behind UI systems, and shaping the look of immersive spatial environments. This role demands a strong balance of technical depth, artistic eye, product judgment, and the confidence to manage scope, timelines, and expectations in a complex environment.
Key Responsibilities
ββ’ Author and optimize shaders and materials in the engine β surface treatments, lighting, and visual effects across UI systems and immersive environments
ββ’ Build the real-time effects and motion behind UI systems β panels, surfaces, interactive states, transitions, and feedback β performing within strict VR frame budgets
ββ’ Develop technical art f...
We're looking for a Technical Artist with deep real-time shader and rendering expertise to join a fast-moving VR organization, working hands-on in a proprietary engine. You'll build the visual systems that bring our interfaces and immersive environments to life β authoring shaders and materials, crafting the real-time effects and motion behind UI systems, and shaping the look of immersive spatial environments. This role demands a strong balance of technical depth, artistic eye, product judgment, and the confidence to manage scope, timelines, and expectations in a complex environment.
Key Responsibilities
ββ’ Author and optimize shaders and materials in the engine β surface treatments, lighting, and visual effects across UI systems and immersive environments
ββ’ Build the real-time effects and motion behind UI systems β panels, surfaces, interactive states, transitions, and feedback β performing within strict VR frame budgets
ββ’ Develop technical art f...