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Technical Artist for Game Environment Systems
Ubisoft Montréal
📍
montreal, Canada
Location
montreal
Posted
June 01, 2026
Commute
Local Area
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Job Description
Transform gaming landscapes as a Technical Artist focused on procedural systems. Utilize Houdini and Unreal Engine to architect environments while adhering to production and performance goals.
This pivotal role involves designing content generation pipelines and optimizing shaders to create dynamic, scalable environments. Collaboration with artists, designers, and programmers is essential to ensure artistic integrity and system functionality. A strong foundation in problem-solving and real-time rendering is vital for success.
Key Responsibilities:
• Develop and support procedural content generation pipelines
• Optimize and profile shaders for large-scale environments
• Design data-driven systems for generating game content
• Iterate and deliver production-ready tools in Houdini and Unreal
• Guarantee content quality, performance, and stability
Requirements:
• Experience with Houdini and Unreal Engine
• Kno...
This pivotal role involves designing content generation pipelines and optimizing shaders to create dynamic, scalable environments. Collaboration with artists, designers, and programmers is essential to ensure artistic integrity and system functionality. A strong foundation in problem-solving and real-time rendering is vital for success.
Key Responsibilities:
• Develop and support procedural content generation pipelines
• Optimize and profile shaders for large-scale environments
• Design data-driven systems for generating game content
• Iterate and deliver production-ready tools in Houdini and Unreal
• Guarantee content quality, performance, and stability
Requirements:
• Experience with Houdini and Unreal Engine
• Kno...