Location
Culver City
Posted
June 06, 2026
Commute
Local Area
Local Opportunity Near You!
This job is in your area. Enjoy a short commute and work close to home.
Job Description
**Weekly Hours:** 40
**Role Number:** 200642568-0670
**Summary**
The people here at Apple donβt just create products β they create the kind of wonder thatβs revolutionized entire industries. Itβs the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it.
**Description**
Appleβs Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by param...
**Role Number:** 200642568-0670
**Summary**
The people here at Apple donβt just create products β they create the kind of wonder thatβs revolutionized entire industries. Itβs the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it.
**Description**
Appleβs Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by param...