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Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

🏢
Riot Games
📍 Shanghai, China
📍
Location Shanghai
📅
Posted June 16, 2026
🚗
Commute Local Area
🎯
Local Opportunity Near You!

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Job Description

Responsibilities:


  • Act as the team’s subject-matter expert in graphics engineering

  • Develop and maintain engine technologies powering one of Riot’s new games

  • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision

  • Monitor and optimize the performance of the game client across platforms

  • Design, implement, and enhance tools for artists on multiple platforms

  • Troubleshoot pipeline issues and proactively identify areas for improvement
  • Required Qualifications:

  • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred

  • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite

  • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques

  • Expert proficiency in C++ and Unreal Engine...
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    📍 Location Details

    🌆
    City
    Shanghai
    🗺️
    Country
    China
    🚗
    Commute
    Local Area

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