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Staff Graphics Engineer, Rendering (Simulation)
General Motors
π
Sunnyvale, United States
Location
Sunnyvale
Posted
June 17, 2026
Commute
Local Area
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Job Description
**Job Description**
**Staff Graphics Engineer β Rendering (Simulation)**
Remote: This role is open to a fully remote position or hybrid with one of our offices if preferred.
**Role Overview**
As a Staff Graphics Engineer on the Rendering team, you will push the visual and physical fidelity of a GPU-accelerated, physically-based sensor simulator used to generate synthetic data β cameras, LiDAR, radar, and depth sensors β for autonomous vehicle development and validation. This is a deep graphics role: you will own and advance the light transport, materials, atmosphere, and sensor-imaging pipelines that determine how realistic our rendered output is. Your work directly affects the quality of the synthetic data that AV perception and planning teams train and validate against, where physical accuracy is not a nice to have but the entire point.
We render with NVIDIA OptiX and CUDA, evaluate physically-based materials through NVIDIA MDL, and produce spectrally-deriv...
**Staff Graphics Engineer β Rendering (Simulation)**
Remote: This role is open to a fully remote position or hybrid with one of our offices if preferred.
**Role Overview**
As a Staff Graphics Engineer on the Rendering team, you will push the visual and physical fidelity of a GPU-accelerated, physically-based sensor simulator used to generate synthetic data β cameras, LiDAR, radar, and depth sensors β for autonomous vehicle development and validation. This is a deep graphics role: you will own and advance the light transport, materials, atmosphere, and sensor-imaging pipelines that determine how realistic our rendered output is. Your work directly affects the quality of the synthetic data that AV perception and planning teams train and validate against, where physical accuracy is not a nice to have but the entire point.
We render with NVIDIA OptiX and CUDA, evaluate physically-based materials through NVIDIA MDL, and produce spectrally-deriv...