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Spine Animator (Talent Pool)

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Yellowpanda
πŸ“ Remote, Brazil
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Location Remote
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Posted June 11, 2026
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Commute Local Area
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Job Description

Role Overview

As a Spine Animator, you’ll bring characters, creatures, and UI elements to life using Spine 2D. You’ll collaborate with artists, game designers, and developers to create expressive, fluid animations that enhance gameplay and storytelling across our titles.

Responsibilities

  • Animate characters, props, and UI elements using Spine 2D, following the artistic and technical guidelines of each project.
  • Collaborate with game designers, developers, and artists to ensure animations fit gameplay needs and artistic direction.
  • Prepare and organize Spine projects for integration into game engines (Unity, Phaser, or other custom pipelines).
  • Optimize animations for performance across multiple platforms.
  • Contribute to maintaining a consistent animation style across the project.
  • Provide feedback and support to junior animators and participate in animation reviews.

Requirements

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πŸ“ Location Details

πŸŒ†
City
Remote
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Country
Brazil
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Commute
Local Area

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