Location
Remote
Posted
June 11, 2026
Commute
Local Area
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Job Description
Role Overview
As a Spine Animator, youβll bring characters, creatures, and UI elements to life using Spine 2D. Youβll collaborate with artists, game designers, and developers to create expressive, fluid animations that enhance gameplay and storytelling across our titles.
Responsibilities
- Animate characters, props, and UI elements using Spine 2D, following the artistic and technical guidelines of each project.
- Collaborate with game designers, developers, and artists to ensure animations fit gameplay needs and artistic direction.
- Prepare and organize Spine projects for integration into game engines (Unity, Phaser, or other custom pipelines).
- Optimize animations for performance across multiple platforms.
- Contribute to maintaining a consistent animation style across the project.
- Provide feedback and support to junior animators and participate in animation reviews.