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Senior UI Programmer - American Football
Electronic Arts
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vancouver, Canada
Location
vancouver
Posted
June 06, 2026
Commute
Local Area
Local Opportunity Near You!
This job is in your area. Enjoy a short commute and work close to home.
Job Description
Victoria
British Columbia
Canada
Please note: this is a hybrid/on-site position. Remote work is not available. Must be able to work 3x per week at either our Victoria, B.C. or Vancouver, B.C. office.
You will support American Football within EA Sports. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games.
What Youβll Do: Implement UI and HUD features in-game, using design specs, wireframes, and prototypes as a guide.
Collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints.
Build UI systems using proprietary or third-party tools such as Unreal, Unity, or internal ...
British Columbia
Canada
Please note: this is a hybrid/on-site position. Remote work is not available. Must be able to work 3x per week at either our Victoria, B.C. or Vancouver, B.C. office.
You will support American Football within EA Sports. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games.
What Youβll Do: Implement UI and HUD features in-game, using design specs, wireframes, and prototypes as a guide.
Collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints.
Build UI systems using proprietary or third-party tools such as Unreal, Unity, or internal ...