📍 Local Job Near You
Senior / Staff Technical Artist – Procedural Materials and FX
General Motors
📍
Sunnyvale, United States
Location
Sunnyvale
Posted
June 15, 2026
Commute
Local Area
Local Opportunity Near You!
This job is in your area. Enjoy a short commute and work close to home.
Job Description
**Job Description**
We believe in improving people’s lives by making transportation safer, more accessible, and more convenient. We’re building advanced software and simulation technology to power autonomous vehicles that safely connect people to the places, things, and experiences they care about.
We seek and embrace diversity in all of its forms. We continuously push ourselves to think differently and take ownership wherever it's needed. This is a place for dreamers and doers to succeed. If you share our passion for achieving what some say is impossible, join us.
**The Role**
We’re looking for a Senior Technical Artist – Procedural Materials and FX to help build the virtual worlds our AV stack learns from.
You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave ...
We believe in improving people’s lives by making transportation safer, more accessible, and more convenient. We’re building advanced software and simulation technology to power autonomous vehicles that safely connect people to the places, things, and experiences they care about.
We seek and embrace diversity in all of its forms. We continuously push ourselves to think differently and take ownership wherever it's needed. This is a place for dreamers and doers to succeed. If you share our passion for achieving what some say is impossible, join us.
**The Role**
We’re looking for a Senior Technical Artist – Procedural Materials and FX to help build the virtual worlds our AV stack learns from.
You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave ...