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Production Metal Frameworks Engineer, Graphics, Game and ML

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Apple
πŸ“ Cupertino, United States
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Location Cupertino
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Posted June 06, 2026
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Commute Local Area
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Job Description

**Weekly Hours:** 40
**Role Number:** 200651242-0836

**Summary**
The Metal Frameworks team is directly responsible for the Metal APIs used by both internal and external clients to interface with the powerful Apple Silicon GPU on all Apple platforms, from the smallest Apple Watch to the largest Mac Pro and everything in between. The team collaborates closely with GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience, as well as internal client teams wishing to leverage the computational power of the GPU.

**Description**
The successful candidate is a critical thinker capable of envisioning the optimal way to leverage upcoming GPU features while also looking for opportunities to blend the best ideas from inside/outside of Apple to improve the Metal API. They can apply their software engineering skills to design and implement clear, flexible APIs to expose these features as well as deliver valid...

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πŸ“ Location Details

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City
Cupertino
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Country
United States
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Commute
Local Area

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