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Principal Software Engineer, Profiling Services

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NVIDIA
πŸ“ Santa Clara, United States
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Location Santa Clara
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Posted June 03, 2026
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Commute Local Area
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Job Description

Help design and ship an Always-On, low-overhead GPU profiling service that runs in production, scales across cluster environments, and delivers actionable insights for ML workloads. You will lead the architecture and hands-on delivery across system software, drivers, and CUDA to make profiling continuously available and reliable.


What you’ll be doing:
+ Design the architecture for an Always-On profiling service, defining interfaces, data flows, and scalability guarantees for multi-process/GPU/node systems.
+ Drive low-overhead, high-reliability implementations in C/C++, including IPC/shared memory, and bounded CPU/memory budgets.
+ Lead end-to-end feature delivery spanning user-mode components, driver/platform layers, and performance counter/trace providers.
+ Establish profiling models that integrate with existing ML/AI workflows (e.g., PyTorch/XLA) to turn low-level signals into actionable insights.
+ Set technical direction for an engineering team; me...

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πŸ“ Location Details

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City
Santa Clara
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Country
United States
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Commute
Local Area

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