Location
quebec
Posted
June 05, 2026
Commute
Local Area
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Job Description
Lead the materials and textures vision as a Principal Artist at Ubisoft in Quebec City. This role emphasizes creating high-quality PBR materials and optimizing visual fidelity across AAA projects.
As a Principal Artist focused on Materials at Ubisoft Quebec City, you will spearhead the materials development for an AAA project using the Anvil engine. Your expertise will be pivotal in maintaining surface quality, visual consistency, and building scalable material systems. Collaborating with various creative teams, you'll ensure the artistic ambitions are met while supporting robust workflows.
Key Responsibilities:
• Define and champion the materials and textures vision
• Create and optimize PBR materials and textures
• Partner to optimize shaders and memory budgets
• Perform visual analysis with Anvil internal tools
• Mentor team members and share best practices
Requirements:
• Extensive game art experience, especially in materials
• Proficient in Substance ...
As a Principal Artist focused on Materials at Ubisoft Quebec City, you will spearhead the materials development for an AAA project using the Anvil engine. Your expertise will be pivotal in maintaining surface quality, visual consistency, and building scalable material systems. Collaborating with various creative teams, you'll ensure the artistic ambitions are met while supporting robust workflows.
Key Responsibilities:
• Define and champion the materials and textures vision
• Create and optimize PBR materials and textures
• Partner to optimize shaders and memory budgets
• Perform visual analysis with Anvil internal tools
• Mentor team members and share best practices
Requirements:
• Extensive game art experience, especially in materials
• Proficient in Substance ...