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Location Montreal
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Posted June 24, 2026
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Commute Local Area
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Job Description

Job Description

As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation).

Candidates are not expected to have deep expertise in both areas. We are hiring specialists in either focus and we’re looking for strong Principal-level talent in one of these domains.

Across the area of focus, you will help set the quality bar, drive best practices, mentor other animators, and partner closely with design, engineering, and animation teams.

Responsibilities

  • Own and drive animation systems or features from concept through final implementation
  • Create high-quality gameplay, body, and/or fa...

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📍 Location Details

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City
Montreal
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Country
Canada
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Commute
Local Area

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