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Lead Level Designer for Splinter Cell

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Ubisoft Toronto
📍 toronto, Canada
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Location toronto
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Posted June 16, 2026
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Commute Local Area
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Job Description

Shape the future of level design at Ubisoft Toronto as a Team Lead Level Designer for Splinter Cell Remake. Guide talent, uphold quality standards, and ensure timely project delivery.
In this pivotal role, you will support the Project Lead and Production Manager, leading a team while balancing innovative design with production realities. Your mentorship will foster skill development among level designers, while your structured approach ensures effective planning and realistic timelines. Collaborate closely with production to address challenges and maintain a high standard of creative output.
Key Responsibilities:
• Establish and communicate level design quality standards
• Mentor and guide level designers for skill development
• Prioritize and track team tasks for predictable outcomes
• Provide constructive feedback and review work before presentations
• Collaborate with production to identify and solve design risks
Requirements:
• Proven leadership experienc...

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📍 Location Details

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City
toronto
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Country
Canada
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Commute
Local Area

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