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Graphics (GPU) Performance Tools/Content Engineer
Apple
๐
Austin, United States
Location
Austin
Posted
June 20, 2026
Commute
Local Area
Local Opportunity Near You!
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Job Description
**Role Number:** 200658042-0157
**Summary**
Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). Youโll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means youโll be responsible for crafting and building the technology that fuels Appleโs devices!
Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Appleโs GPU products.
**Description**
As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:
- Developing graphics and compute workloads to...
**Summary**
Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). Youโll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means youโll be responsible for crafting and building the technology that fuels Appleโs devices!
Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Appleโs GPU products.
**Description**
As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:
- Developing graphics and compute workloads to...