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Game Economy Designer - W/M/NB

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Ubisoft
📍 Paris, France
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Location Paris
📅
Posted June 16, 2026
🚗
Commute Local Area
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Job Description

Job Description

  • Be responsible to design and optimize the economic balancing of all game loop & progression systems(sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live.
  • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
  • Be responsible for a variety of system topics design, implementation (configuration), or balancing for game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design...
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    📍 Location Details

    🌆
    City
    Paris
    🗺️
    Country
    France
    🚗
    Commute
    Local Area

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