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Character Animator (Spine), Freelance

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ZeptoLab
πŸ“ remote, Philippines
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Location remote
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Posted June 18, 2026
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Commute Local Area
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Job Description

Overview

We are looking for an experienced 2D Character Animator to create vibrant and expressive animations for game characters.

Responsibilities

  • Create character animations in Spine (idle, attack, abilities, emotions)
  • Convey personality through movement, posing, and timing
  • Collaborate closely with the project’s Art Lead
  • Prepare assets for integration into the game

Qualifications

  • Strong understanding of anatomy, movement, and classical animation principles
  • Solid experience working with Spine
  • Ability to create dynamic, readable, and β€œalive” character animations
  • High attention to detail and accuracy in work

Nice to have

  • Experience creating or adjusting VFX / effects

Work format

  • Freelance / hourly payment
  • Remote
  • Project-based workload (to be discussed individually)

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πŸ“ Location Details

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City
remote
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Country
Philippines
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Commute
Local Area

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